A couple of months ago, No Starch Press asked me if I would be interested in reading one of their new books called Mission Python: Code a Space Adventure Game! by Sean McManus. I enjoy reading new tech books, but it’s hard to work them in when I’ve been so busy this past year. However one of my resolutions for 2019 is to read through my backlog of tech books, so I decided to tackle this one next!
- Why I picked it up: Originally, the publisher asked me check the book out, but I was also interested because I think game programming is intriguing
- Why I finished it: I mostly skimmed this book, but it’s definitely worth a read to see how to put a game together
- I’d give it to: Developers that want to learn how quickly and easily it is to write a 2D game in Python