I am happy to announce my latest book, Vibe Coding Video Games with Python. Here’s the announcement from my Kickstarter:
Welcome to Vibe Coding Video Games with Python. In this book, you will learn how to use artificial intelligence to create mini-games. You will attempt to recreate the look and feel of various classic video games. The intention is not to violate copyright or anything of the sort, but instead to learn the limitations and the power of AI.
Instead, you will simply be learning about whether or not you can use AI to help you know how to create video games. Can you do it with no previous knowledge, as the AI proponents say? Is it really possible to create something just by writing out questions to the ether?
Release date: January 2026 (eBook) / March 2026 (paperback)
You will be using various large language models (LLMs) such as Google Gemini, Grok, Mistral, CoPilot, and others to create these games. You will discover the differences and similarities between these tools. You may be surprised to find that some tools give much more context than others.
AI is certainly not a cure-all and is far from perfect. You will quickly discover AI’s limitations and learn some strategies for solving those kinds of issues.

Here are some examples of what you will be creating in this book:
Lune Lander Clone

Asteroids Clone

Pong Clone

What You’ll Learn
You’ll be creating “clones” of some popular games. However, these games will only be the first level and may or may not be fully functional.
- Chapter 1 – The Snake Game
- Chapter 2 – Pong Clone
- Chapter 3 – Frogger Clone
- Chapter 4 – Space Invaders Clone
- Chapter 5 – Minesweeper Clone
- Chapter 6 – Luna Lander Clone
- Chapter 7 – Asteroids Clone
- Chapter 8 – Tic-Tac-Toe
- Chapter 9 – Pole Position Clone
- Chapter 10 – Connect Four
- Chapter 11 – Intro to Sprites
Rewards to Choose From
There are several different rewards you can get in this Kickstarter:
- A signed paperback copy of the book
- An eBook copy of the book in PDF and ePub
- A t-shirt with the cover art from the book
- Other Python eBooks
